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Browser-Based Racing Simulator

ATGRacing

Around The Ground / Race. Build. Dominate.

Runs in the browser - no install. Race across custom-built tracks called Grounds. Cars, motorcycles, trucks, boats - each with its own physics, tuning, and sound profile. Build something, break it, tune it again. That loop is the whole point.

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Physics Engine
Real-force dynamics, tire simulation, and collision response - per vehicle class.
Custom Grounds
Build your own tracks or race pre-made Grounds. Water surfaces included.
Tuning System
Engine, suspension, tyres, aero, wheels, ECU presets. Every parameter has weight.
Multiplayer
Session-based races, browser-native. Share a link, join a session, race - no install on either end.
Damage & Wear
Component damage, tire wear, brake heat and engine stress - each tracked independently per session.
Docs & Wiki
Technical documentation, physics parameters, modding guides and API reference - docs.atg-simulator.com
Core Concept

What is a Ground?

In ATG, a Ground is a track - custom-built by players or shipped by the dev team. Grounds range from tight technical circuits to wide-open speed courses with water hazards. "Around The Ground" is literally the whole game: every race is one loop around a Ground.


The Ground Editor started as a basic tool. At this point it handles water, surface types, and jump sequences. Players can share Grounds and challenge others on the same layout.

ECU 14.3V RPM 8420 SLIP 0.14 LOAD 1.8G CAMBER -2.1 TIRE 78C BRAKE 0.91 ABS ON GEAR 4 SPD 187km/h
Building Blocks

The Foundation for ATG Pardis

ATG Racing is the WebGL foundation. Everything validated here - vehicles, sounds, cameras, damage, water - feeds directly into ATG Pardis. The physics runs in a browser tab today so it can run in a native window tomorrow.

01
Physics Core

Multiple vehicle classes - cars, motorcycles, trucks, watercraft - each with its own tire, suspension, and audio stack. Tuned to feel different, not just look different.

02
Customization Framework

Wheels, camber, ECU mapping, exhaust tuning, aero, horn. The settings actually affect handling numbers, not just cosmetics. Drag to Pardis intact.

03
Ground Editor

Track creation that evolved from a placement tool to a full surface editor. Water levels, collision zones, ambient sound - and yes, it works on mobile too.

The Bigger Picture

ATG Racing -> ATG Pardis

Stepping Stone
Racing Builds the World

ATG Racing proves the tech in WebGL - accessible from any browser, no friction. ATG Pardis takes that same engine native: Windows build, Linux via WINE, open world. Everything in Racing (physics, sound, customization, multiplayer, water, camera) transfers to Pardis unchanged. Racing is the test bed. Pardis is where you actually live in it.