ATGRacing
Around The Ground / Race. Build. Dominate.
Runs in the browser - no install. Race across custom-built tracks called Grounds. Cars, motorcycles, trucks, boats - each with its own physics, tuning, and sound profile. Build something, break it, tune it again. That loop is the whole point.
What is a Ground?
In ATG, a Ground is a track - custom-built by players or shipped by the dev team. Grounds range from tight technical circuits to wide-open speed courses with water hazards. "Around The Ground" is literally the whole game: every race is one loop around a Ground.
The Ground Editor started as a basic tool. At this point it handles water, surface types, and jump sequences. Players can share Grounds and challenge others on the same layout.
The Foundation for ATG Pardis
ATG Racing is the WebGL foundation. Everything validated here - vehicles, sounds, cameras, damage, water - feeds directly into ATG Pardis. The physics runs in a browser tab today so it can run in a native window tomorrow.
Multiple vehicle classes - cars, motorcycles, trucks, watercraft - each with its own tire, suspension, and audio stack. Tuned to feel different, not just look different.
Wheels, camber, ECU mapping, exhaust tuning, aero, horn. The settings actually affect handling numbers, not just cosmetics. Drag to Pardis intact.
Track creation that evolved from a placement tool to a full surface editor. Water levels, collision zones, ambient sound - and yes, it works on mobile too.
ATG Racing -> ATG Pardis
ATG Racing proves the tech in WebGL - accessible from any browser, no friction. ATG Pardis takes that same engine native: Windows build, Linux via WINE, open world. Everything in Racing (physics, sound, customization, multiplayer, water, camera) transfers to Pardis unchanged. Racing is the test bed. Pardis is where you actually live in it.